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How do I enable the filters?

BeitragVerfasst: Di 1. Nov 2011, 18:19
von qualar
Thanks for the great build. However, can you tell me what I need to do to enable the filters?

Thanks

Re: How do I enable the filters?

BeitragVerfasst: Mi 2. Nov 2011, 11:23
von Alfman
qualar hat geschrieben:Thanks for the great build. However, can you tell me what I need to do to enable the filters?

Thanks


Options >>> Default Game Options >>> Advanced and then check the Picture :)

Bild

After you click |Select Effect| you can select Triad6/Hantarex as Filter.

zYa

Re: How do I enable the filters?

BeitragVerfasst: Mi 2. Nov 2011, 20:08
von qualar
Thank you. Is it better to use this or HLSL?

Also I m experiencing and issue with this build that the standard buld does not have. When playing a game i get a sort of line scannning up the screen occasionally looks a bit like a vsync problem. But I have tried all the usual stuff (Triple buffer, vsync etc). Any reason that your build would do this?

Re: How do I enable the filters?

BeitragVerfasst: Mi 2. Nov 2011, 23:22
von Alfman
qualar hat geschrieben:Thank you. Is it better to use this or HLSL?

Also I m experiencing and issue with this build that the standard buld does not have. When playing a game i get a sort of line scannning up the screen occasionally looks a bit like a vsync problem. But I have tried all the usual stuff (Triple buffer, vsync etc). Any reason that your build would do this?


Yea you can use HLSL but this Filter is using some CPU Power where the Triad6 & Hantarex Filter dont use more CPU Power.

Line Scanning is VSYNC Problem and you should fix it with TRIPLE BUFFER or VSYNC in the Options.VSYNC and TRIPLE BUFFER is running fine here no Problems at all.But only use one Option TRIPLE BUFFER or VSYNC not both at the same Time !!!

Im on Windows XP SP3 and Windows 7 Enterprise 64-Bit and the Build is running fine.

What System do you have?!?

zYa